Supported cartridges: ROM, ROM + RAM, SEGA, Codemasters, Korean, MSX + Nemesis, Janggun, SG-1000.Accurate Z80 core, including undocumented opcodes and behavior like R and MEMPTR registers.If you want to create a silhouette, cut out the image, paint it all black, and use a feather edge selection (With GIMP, i used a setting of 50 to 75 then hit delete) to create a semi transparent border, then paste it all on top of the template. Each platform has a silhouette of the console and controller, made using viking's console image set. I chose to use the Smash Bros Melee challenger approaching screen (A new foe: Impatience lol). They're to remind us to not spam buttons and crash BigBox while it's extracting a file for 1-3 minutes. My family (myself included) is impatient, so I made these images to use as playlist banners. I decided to compress my ROM files for all platforms to conserve space, which had the side effect of dramatically increasing load times for some platforms. Besides, your phone screen is small enough that it won't be as noticeable, and your thumbs cover most of the button anyway. I find it very tedious to align properly, and it's close enough for me. Side note: Yes, I know some of the buttons don't overlap quite right, and I don't really care. GBC: Press Start Button's Gameboy Color Overlay SNES: Fercho's SNES Overlay (Also maybe MrRetroLust and OrionsAngel, I may have used part of their overlays, I don't remember) Added buttons to control Retroarch: Exit (double tap), Fast Forward, Open RA Menu, Load State, and Save Stateįull credit to these people for making the awesome original overlays! Recreated overlay using this retropad editor to fit my phone screen, which has an odd resolution (2400x1080) Made buttons much larger, because I'm very uncomfortable using touch controls and have big thumbs. Resized game window to run at an integer scaled resolution as large as possible, to avoid issues with shaders Video Demonstration of the NES, SNES, GB, and GBC overlays I plan to make more overlays for other platforms too, and will update this post as I finish them. Here's some animated overlays that I modified to fit my cell phone screen. NOTE: NES and SNES overlays are removed, hopefully temporarily. Warhammer 40,000 - Dawn of War - Game of the Year Edition The Elder Scrolls V - Skyrim - Special Edition Star Wars - The Force Unleashed - Ultimate Sith Edition Star Wars - Knights of the Old Republic II - The Sith Lords Star Wars - Jedi Knight II - Jedi Outcast Sonic & All-Stars Racing Transformed Collection RollerCoaster Tycoon 2 - Triple Thrill Pack Red Orchestra 2 - Heroes of Stalingrad Singleplayer Red Orchestra 2 - Heroes of Stalingrad Multiplayer Half-Minute Hero Super Mega Neo Climax Ultimate Boy Grand Theft Auto IV - The Complete Edition Adjust volume as needed, then export at 426x240. 1 second of audio + video fade in and out at each end, and a 2 second crossfade between clips. If you want to create your own videos to match, I used y2mate to download videos with no commentary, captured my own title screens, then used DaVinci Resolve to stitch them together. The videos are good enough for my use, though. I tried to get support from OBS, but we weren't able to fix the capture issue. Most gameplay videos have watermarks as they are from various youtube channels, and a few title screens have visual glitches. Note: These videos are not up to the usual standard. 30 seconds of gameplay, followed by 10 seconds of a title screen, with fading effects. I decided to create videos of all the games in my Steam library to use with Launchbox, in the style of the standard EmuMovies game video style.
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